Minnesota quarterback Daunte Culpepper frantically runs over rooftops, through and up walls -- "Matrix"-style -- to evade an angry mob of tacklers in an "NFL Street 2" commercial.
The TV spot is flashy, stylized and keeps up your interest for a short time, much like the game itself.
"NFL Street 2" is the second try by EA Sports to capture young, hip followers of its popular "NBA Street" series. It's rated E and is available for Xbox, Playstation 2 and Game Cube for about $50.
A great sense of visual style is the first thing that grabs you about "NFL Street 2." The game contains dozens of current National Football League players as well as a handful of legends dressed in endless combinations of street gear.
Games take place in urban settings like train yards and alleys. The music is mostly hip hop and rapper Xzibit serves as your tour guide.
Games are fast-paced. Players can juke, jump and dive off of walls to shake tacklers, make wall passes and gravity-defying wall catches to earn Gamebreaker points.
Gamebreakers return along with new Gamebreaker 2 moves. Using the taunt button in tandem with turbo, juke and jump buttons earns Gamebreaker points that fills a Gamebreaker meter. The Gamebreaker 2 meter takes longer to fill and instantly triggers a cut scene of an over-the-top touchdown sequence.
"NFL Street 2" boasts a slew of new single-player modes to tackle as well as online play for Xbox and PS2.
Create your own player and deck him out in an endless selection of street gear in the new "Own the City" mode.
Build up your created player and recruit talent from local neighborhoods to play against the best local teams of each region to become the ultimate street legend. Like "Own the City," all the new modes are deep, challenging and take a long time to complete.
Unfortunately, the excellent visual style and deep single-player modes are overshadowed by repetitive game play.
"NFL Street 2" is a case of style over substance probably best enjoyed as a weekend rental.
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